Get map events. A developer must be aware of certain events that can occur under degenerative conditions in order to cleanly handle it. The most important event to be aware of is when a map changes. In the case that a new map session begins, or recovery fails, all formerly cached transform and world reconstruction data (raycast, planes, mesh) is invalidated and must be updated.
Target is Magic Leap HMDFunction Library
Lost
|
Map Events
Set of EMagicLeapHeadTrackingMapEvent Enums
|
Set of map events occured since the last frame. Valid only if function returns true. |
|
Return Value
Boolean
|
true if call get map events from the platform succeeded, false otherwise. |