Add Radial Impulse

Add Radial Impulse

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Add an impulse to all rigid bodies in this component, radiating out from the specified position.

Target is Primitive Component

Add Radial Impulse
Target
Origin
X0
Y 0
Z 0
Radius
0.0
Strength
0.0
Falloff
RIF_Constant
Vel Change

Inputs

In
Exec
Target
Primitive Component Object Reference
Origin
Vector

Point of origin for the radial impulse blast, in world space

Radius
Float

Size of radial impulse. Beyond this distance from Origin, there will be no affect.

Strength
Float

Maximum strength of impulse applied to body.

Falloff
ERadialImpulseFalloff Enum

Allows you to control the strength of the impulse as a function of distance from Origin.

Vel Change
Boolean

If true, the Strength is taken as a change in velocity instead of an impulse (ie. mass will have no effect).

Outputs

Out
Exec
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