Add an impulse to all rigid bodies in this component, radiating out from the specified position.
Target is Primitive Component
X0
Y 0
Z 0
0.0
0.0
RIF_Constant
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In
Exec
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Target
Primitive Component Object Reference
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Origin
Vector
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Point of origin for the radial impulse blast, in world space |
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Radius
Float
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Size of radial impulse. Beyond this distance from Origin, there will be no affect. |
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Strength
Float
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Maximum strength of impulse applied to body. |
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Falloff
ERadialImpulseFalloff Enum
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Allows you to control the strength of the impulse as a function of distance from Origin. |
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Vel Change
Boolean
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If true, the Strength is taken as a change in velocity instead of an impulse (ie. mass will have no effect). |
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Out
Exec
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