블루프린트 스플라인 메시 컴포넌트 프로퍼티 레퍼런스

에디터에서 블루프린트 스플라인 메시 컴포넌트에 대해 사용할 수 있는 모든 프로퍼티에 대한 레퍼런스입니다.

Windows
MacOS
Linux

Blueprint Spline Mesh Components (블루프린트 스플라인 메시 컴포넌트)에서 사용할 수 있는 프로퍼티 레퍼런스입니다. 표시되는 프로퍼티는 블루프린트 에디터 에 선택된 블루프린트 스플라인 메시 컴포넌트루트 컴포넌트 냐, 레벨 에디터 에 선택된 컴포넌트냐에 따라 조금씩 달라집니다.

프로퍼티

Transform

TransformCatRef.png

프로퍼티

설명

Location

위치 - 액터 또는 컴포넌트 의 위치로, World Space (월드 스페이스) 또는 그 부모를 기준으로 한 Relative (상대) 위치입니다.

Rotation

회전 - 액터 또는 컴포넌트 의 회전으로, World Space (월드 스페이스) 또는 그 부모를 기준으로 한 Relative (상대) 회전입니다.

Scale

스케일 - 액터 또는 컴포넌트 의 스케일로, World Space (월드 스페이스) 또는 그 부모를 기준으로 한 Relative (상대) 스케일입니다.

Sockets

SocketsCatRef.png

프로퍼티

설명

Parent Socket

부모 소켓 - 이 컴포넌트가 스켈레탈 메시 컴포넌트 (또는 소켓 이 있는 스태틱 메시 컴포넌트) 의 자손 인지 여부입니다. 이 컴포넌트에 붙일 소켓 또는 조인트 를 지정할 수 있습니다.

Static Mesh

StaticMeshCatRef.png

프로퍼티

설명

Static Mesh

스태틱 메시 - 이 컴포넌트에 스태틱 메시 를 렌더링할지 결정합니다.

머티리얼

MaterialsCatRef.png

프로퍼티

설명

Element #

엘리먼트 # - 스태틱 메시 프로퍼티스태틱 메시 가 지정되면, 다수의 머티리얼 프로퍼티 가 추가로 나타납니다. 그 이름은 스태틱 메시 에 적용된 Material IDs 에 따라 달라집니다.

Spline Mesh

SplineMeshCat.png

프로퍼티

설명

Start Pos

Start Tangent

End Pos

End Tangent

Spline Up Dir

Forward Axis

고급

SplineMeshCatAdv.png

프로퍼티

설명

Start Scale

Start Roll

Start Offset

End Scale

End Roll

End Offset

Smooth Interp Roll Scale

Spline Boundary Min

Spline Boundary Max

Spline

BPSM_SplineCatRef.png

프로퍼티

설명

Allow Spline Editing Per Instance

Physics

Physics

physicsProps.png

Property

Description

Simulate Physics

If true, this body will use simulation. If false, will be 'fixed' (ie kinematic) and move where it is told. For a Skeletal Mesh Component, simulating requires a physics asset setup and assigned on the SkeletalMesh asset. For a Static Mesh Component, simulating requires simple collision to be setup on the StaticMesh asset.

Mass in KG

Mass of the body in KG.

Angular Damping

'Drag' force added to reduce angular movement

Linear Damping

'Drag' force added to reduce linear movement

Enable Gravity

If object should have the force of gravity applied

Constraints

Lock Position

When a Locked Axis Mode is selected, will lock translation on the specified axis

Property

Description

Lock X Translation

Lock translation along the X-axis

Lock Y Translation

Lock translation along the Y-axis

Lock Z Translation

Lock translation along the Z-axis

Lock Rotation

When a Locked Axis Mode is selected, will lock rotation to the specified axis

Property

Description

Lock X Rotation

Lock rotation about the X-axis

Lock Y Rotation

Lock rotation about the Y-axis

Lock Z Rotation

Lock rotation about the Z-axis

Mode

Locks physical movement along specified axis.

Property

Description

Default

Inherits the degrees of freedom from the project settings.

Six DOF

Specifies which axis to freeze rotation and movement along.

YZPlane

Allows 2D movement along the Y-Z plane.

XZPlane

Allows 2D movement along the X-Z plane.

XYPlane

Allows 2D movement along the X-Y plane.

Custom Plane

Allows 2D movement along the plane of a given normal.

None

No constraints.

Advanced

physicsPropsAdv.png

Property

Description

Auto Weld

If true and is attached to a parent, the two bodies will be joined into a single rigid body. Physical settings like collision profile and body settings are determined by the root

Start Awake

If object should start awake, or if it should initially be sleeping

Center Of Mass Offset

User specified offset for the center of mass of this object, from the calculated location

Mass Scale

Per-instance scaling of mass

Max Angular Velocity

The maximum angular velocity for this instance

Use Async Scene

If true, this body will be put into the asynchronous physics scene. If false, it will be put into the synchronous physics scene. If the body is static, it will be placed into both scenes regardless of the value of bUseAsyncScene.

Override Max Depenetration Velocity

Whether this body instance has its own custom MaxDepenetrationVelocity

Max Depenetration Velocity

The maximum velocity used to depenetrate this object

Override Walkable Slope on Instance

Whether this instance of the object has its own custom walkable slope override setting.

Walkable Slope Override

Custom walkable slope setting for this body.

See the Walkable Slope documentation for usage information.

Walkable Slope Behavior

Behavior of this surface (whether we affect the walkable slope).

Walkable Slope Angle

Override walkable slope, applying the rules of the Walkable Slope Behavior.

Sleep Family

The set of values used in considering when put this body to sleep.

Position Solver Iteration Count

This physics body's solver iteration count for position. Increasing this will be more CPU intensive, but better stabilized.

Velocity Solver Iteration Count

This physics body's solver iteration count for velocity. Increasing this will be more CPU intensive, but better stabilized.

Should Update Physics Volume

Whether or not the cached PhysicsVolume this component overlaps should be updated when the component is moved. @see GetPhysicsVolume()

Collision

Collision

collisionProps.png

Property

Description

Simulation Generates Hit Events

Should 'Hit' events fire when this object collides during physics simulation.

Phys Material Override

Allows you to override the PhysicalMaterial to use for simple collision on this body.

Generate Overlap Events

If true, this component will generate overlap events when it is overlapping other components (for example, Begin Overlap). Both components (this and the other) must have this enabled for overlap events to occur. See Overlap Events in Collision.

Collision Responses

See the Collision Response Reference documentation for more information.

Advanced

collisionPropsAdv.png

Property

Description

Use CCD

If true Continuous Collision Detection (CCD) will be used for this component

Always Create Physics State

Indicates if we'd like to create physics state all the time (for collision and simulation). If you set this to false, it still will create physics state if collision or simulation activated. This can help performance if you'd like to avoid overhead of creating physics state when triggers

Multi Body Overlap

If true, this component will generate individual overlaps for each overlapping physics body if it is a multi-body component. When false, this component will generate only one overlap, regardless of how many physics bodies it has and how many of them are overlapping another component/body. This flag has no influence on single body components.

Check Async Scene On Move

If true, this component will look for collisions on both physic scenes during movement. Only required if the asynchronous physics scene is enabled and has geometry in it, and you wish to test for collisions with objects in that scene. @see MoveComponent()

Trace Complex On Move

If true, component sweeps with this component should trace against complex collision during movement (for example, each triangle of a mesh). If false, collision will be resolved against simple collision bounds instead. @see MoveComponent()

Return Material On Move

If true, component sweeps will return the material in their hit result. @see MoveComponent(), FHitResult

Can Ever Affect Navigation

Whether this component can potentially influence navigation

Lighting

LightingCatRef.png

프로퍼티

설명

Cast Shadow

Advanced

LightingCatRefAdv.png

프로퍼티

설명

Affect Dynamic Indirect Lighting

Affect Distance Field Lighting

Cast Dynamic Shadow

Cast Static Shadow

Cast Volumetric Translucent Shadow

Self Shadow Only

Cast Far Shadow

Cast Inset Shadow

Cast Cinematic Shadow

Cast Hidden Shadow

Cast Shadow as Two Sided

Light as if Static

Light Attachments as Group

Indirect Lighting Cache Quality

Single Sample Shadow From Stationary Lights

Lighting Channels

Rendering

RenderingCatRef.png

프로퍼티

설명

Visible

Hidden in Game

Advanced

RenderingCatRefAdv.png

프로퍼티

설명

Texture Streaming

프로퍼티

설명

Force Mip Streaming

LOD

프로퍼티

설명

Min Draw Distance

Desired Max Draw Distance

Current Max Draw Distance

Allow Cull Distance Volume

Detail Mode

Render In Main Pass

Receives Decals

Owner No See

Only Owner See

Treat As Background for Occlusion

Use As Occluder

Render CustomDepth Pass

CustomDepth Stencil Value

Translucency Sort Priority

반투명 정렬 우선순위 - 정렬 우선순위가 낮은 반투명 오브젝트는 높은 것 뒤에 그립니다. 우선순위가 같은 반투명 오브젝트는 바운드 오리진을 기준으로 뒤에서 앞으로 그립니다.

Lpv Bias Multiplier

Bounds Scale

Use Attach Parent Bound

Tags

TagsCatRef.png

프로퍼티

설명

Component Tags

Activation

ActivationCatRef.png

프로퍼티

설명

Auto Activate

Events

EventsCatRef.png

프로퍼티

설명

On Component Hit

On Component Begin Overlap

On Component End Overlap

On Component Wake

On Component Sleep

On Begin Cursor Over

On End Cursor Over

On Clicked

On Released

On Input Touch Begin

On Input Touch End

On Input Touch Enter

On Input Touch Leave

Physics Volume Changed

Delegate that will be called when PhysicsVolume has been changed.

Mobile

MobileCatRef.png

프로퍼티

설명

Receive Combined Static and CSM Shadows from Stationary Lights

태그
언리얼 엔진 문서의 미래를 함께 만들어주세요! 더 나은 서비스를 제공할 수 있도록 문서 사용에 대한 피드백을 주세요.
설문조사에 참여해 주세요
건너뛰기