Color Correct Regions

Details on applying color grading using volumes on your level's environment with Color Correct Regions.


With Color Correct Regions, you can adjust and correct the colors on the environment and objects in the scene. For example, in an in-camera VFX scenario, you can match the lighting and shadows between the real-world set and the environment displayed on the LED walls.

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A scene with a Color Correct Region applying a dramatic red color in a sphere volume to the environment.

At the end of this page, you will be familiar with adding Color Correct Regions to your level and modifying their settings.

To add a Color Correct Region to your scene, follow these steps:

  1. In the Editor's main menu, choose Edit > Plugins to open the Plugins window.

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  2. In the Plugins window, find Color Correct Regions in the Other section. Check the Enabled checkbox to add Color Correct Regions to your project.

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  3. Restart the engine.

  4. In the Place Actors panel, select the Volumes category.

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  5. Drag the Color Correct Region Asset into the level.

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  6. Modify the following settings in the Details panel to apply color grading to a region in the level:




Determines the shape of the region. Options include:

  • Sphere

  • Box

  • Cylinder

  • Cone


When multiple Color Correct Regions overlap, the priority of the regions determines what order the color grading of the regions are applied to the level.


Controls the strength of Color Grading Settings.

Inner and Outer

Controls the region's falloff area.


Use with Inner and Outer to control the strength and area of falloff.


If checked, color grading is applied to everything in the level except the inner area of the region.


Controls the color temperature.

Color Grading Settings

Color grading settings such as Gamma, Highlights, Midtones, and Shadows


If unchecked, the region will not be visible in the scene.

Exclude Stencil

If unchecked, the Scene Stencil Texture containing all Custom Stencils will be ignored.

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