AssetViewUtils::GetPackageLengthForCooking

Returns the length of the computed cooked package name and path whether it's run on a build machine or locally

Windows
MacOS
Linux

References

Module

AssetTools

Header

/Engine/Source/Developer/AssetTools/Public/AssetViewUtils.h

Include

#include "AssetViewUtils.h"

Source

/Engine/Source/Developer/AssetTools/Private/AssetViewUtils.cpp

Syntax

namespace AssetViewUtils
{
    int32 AssetViewUtils::GetPackageLengthForCooking
    (
        const FString & PackageName,
        bool IsInternalBuild
    )
}

Remarks

Returns the length of the computed cooked package name and path whether it's run on a build machine or locally

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss