| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/Blutility/Classes/EditorUtilityBlueprint.h |
Include |
#include "EditorUtilityBlueprint.h" |
class UEditorUtilityBlueprint : public UBlueprint
Blueprint for editor utilities
Name | Description | |
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UEditorUtilityBlueprint ( |
Name | Description | ||
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AlwaysCompileOnLoad() |
Allows derived blueprints to require compilation on load, otherwise they may get treated as data only and not compiled on load. |
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CanRecompileWhilePlayingInEditor() |
Some Blueprints (and classes) can recompile while we are debugging a live session. |
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SupportedByDefaultBlueprintFactory() |
Should the generic blueprint factory work for this blueprint? |