Module |
|
Header |
/Engine/Source/Editor/GameProjectGeneration/Public/AddToProjectConfig.h |
Include |
#include "AddToProjectConfig.h" |
enum EClassType
{
UObject,
EmptyCpp,
SlateWidget,
SlateWidgetStyle,
UInterface,
}
Name |
Description |
---|---|
UObject |
The new class is using a UObject as a base, consult BaseClass for the type. |
EmptyCpp |
The new class should be an empty standard C++ class. |
SlateWidget |
The new class should be a Slate widget, deriving from SCompoundWidget. |
SlateWidgetStyle |
The new class should be a Slate widget style, deriving from FSlateWidgetStyle, along with its associated UObject wrapper class. |
UInterface |
The new class is a UObject Interface, to be implemented by other UObject-based classes. |
The type of class we want to create