Module |
|
Header |
/Engine/Source/Editor/MeshPaint/Public/MeshPaintTypes.h |
Include |
#include "MeshPaintTypes.h" |
namespace MeshPaintDefs
{
static const int32 MeshPaintDefs::MaxSupportedPhysicalWeights = 4;
}
Currently we never support more than five channels (R, G, B, A, OneMinusTotal)