AHierarchicalLODVolume

An invisible volume used to manually define/create an HLOD cluster.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/HierarchicalLODVolume.h

Include

#include "HierarchicalLODVolume.h"

Syntax

class AHierarchicalLODVolume : public AVolume

Remarks

An invisible volume used to manually define/create an HLOD cluster.

Variables

Name Description

Public variable

bool

 

bIncludeOverlappingActors

When set this volume will incorporate actors which bounds overlap with the volume, otherwise only actors which are completely inside of the volume are incorporated

Constructors

Name Description

Public function

AHierarchicalLODVolume

(
    const FObjectInitializer& ObjectIn...
)

Overridden from AActor

Name Description

Public function Virtual Const

bool

 

IsLevelBoundsRelevant()

Indicates whether this actor should participate in level bounds calculations

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

IsEditorOnly()

Called during saving to determine if the object is forced to be editor only or not

Public function Virtual Const

bool

 

NeedsLoadForClient()

Called during saving to determine the load flags to save with the object.

Public function Virtual Const

bool

 

NeedsLoadForServer()

Called during saving to determine the load flags to save with the object.

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