| UObjectBase
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Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/HierarchicalLODVolume.h |
Include |
#include "HierarchicalLODVolume.h" |
class AHierarchicalLODVolume : public AVolume
An invisible volume used to manually define/create an HLOD cluster.
Name | Description | ||
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bIncludeOverlappingActors |
When set this volume will incorporate actors which bounds overlap with the volume, otherwise only actors which are completely inside of the volume are incorporated |
Name | Description | |
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AHierarchicalLODVolume ( |
Name | Description | ||
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IsLevelBoundsRelevant() |
Indicates whether this actor should participate in level bounds calculations |
Name | Description | ||
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IsEditorOnly() |
Called during saving to determine if the object is forced to be editor only or not |
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NeedsLoadForClient() |
Called during saving to determine the load flags to save with the object. |
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NeedsLoadForServer() |
Called during saving to determine the load flags to save with the object. |