EMapRebuildType

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h

Include

#include "Editor/EditorEngine.h"

Syntax

enum EMapRebuildType
{
    MRT_Current                = 0,
    MRT_AllVisible             = 1,
    MRT_AllDirtyForLighting    = 2,
}

Values

Name

Description

MRT_Current

Rebuild only the current level

MRT_AllVisible

Rebuild all levels currently marked as visible

MRT_AllDirtyForLighting

Rebuilt all levels currently marked as dirty for lighting

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