Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Classes/Editor/EditorEngine.h |
Include |
#include "Editor/EditorEngine.h" |
enum EMapRebuildType
{
MRT_Current = 0,
MRT_AllVisible = 1,
MRT_AllDirtyForLighting = 2,
}
Name |
Description |
---|---|
MRT_Current |
Rebuild only the current level |
MRT_AllVisible |
Rebuild all levels currently marked as visible |
MRT_AllDirtyForLighting |
Rebuilt all levels currently marked as dirty for lighting |