| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/AR/ARUtilities/Source/ARUtilities/Public/ARPassthroughManager.h |
Include |
#include "ARPassthroughManager.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, ClassGroup="AR")
class AARPassthroughManager : public AActor
A helper actor that collects the ARComponent in the scene and apply the passthrough material to them.
Name | Description | ||
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ARComponentClasses |
What kinds of AR components should be gathered |
Name | Description | |
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|
AARPassthroughManager ( |
Name | Description | ||
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|
UPassthrough... |
GetPassthroughMaterialUpdateComponent() |
Name | Description | ||
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|
BeginPlay() |
Overridable native event for when play begins for this actor. |