FSoundControlModulationInput

Windows
MacOS
Linux

References

Module

AudioModulation

Header

/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationPatch.h

Include

#include "SoundModulationPatch.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSoundControlModulationInput

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

uint8: 1

 

bSampleAndHold

Get the modulated input value on parent patch initialization and hold that value for its lifetime

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

USoundControlBu...

 

Bus

The input bus

Public variable UProperty Category, EditAnywhere

FSoundModulatio...

 

Transform

Transform to apply to the input prior to mix phase

Constructors

Functions

Name Description

Public function Const

const USound...

 

GetBus()

Public function Const

const USound...

 

GetBusChecked()

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