Module |
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Header |
/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulation/Public/SoundModulationValue.h |
Include |
#include "SoundModulationValue.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSoundModulationMixValue
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | ||
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|
float |
AttackTime |
Time it takes (in sec) to interpolate from the parameter's default value to the mix value. |
|
float |
ReleaseTime |
Time it takes (in sec) to interpolate from the current mix value to the parameter's default value. |
|
float |
TargetUnitValue |
Target value of the modulator (in units if provided). |
|
float |
TargetValue |
Target value of the modulator. |
Name | Description | |
---|---|---|
|
FSoundModulationMixValue() |
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FSoundModulationMixValue ( |
Name | Description | ||
---|---|---|---|
|
float |
GetCurrentValue() |
Current value lerping toward target |
|
SetActiveFade ( |
||
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SetCurrentValue ( |
Set current value (for resetting value state only as circumvents lerp, and may result in discontinuity). |
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Update ( |
Name |
Description |
|
---|---|---|
|
EActiveFade |