| UObjectBase
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Module |
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Header |
/Engine/Plugins/VirtualProduction/CameraCalibrationCore/Source/CameraCalibrationCore/Public/CameraCalibrationSettings.h |
Include |
#include "CameraCalibrationSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings)
class UCameraCalibrationEditorSettings : public UDeveloperSettings
Settings for the camera calibration when in editor and standalone. @note Cooked games don't use this setting.
Name | Description | ||
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bShowEditorToolbarButton |
True if a lens file button shortcut should be added to level editor toolbar. |
Name | Description | ||
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ULensFile &#... |
GetUserLensFile() |
Get the lens file used by the engine when in the editor and standalone. |
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SetUserLensFile ( |
Set the lens file used by the engine when in the editor and standalone. |
Name | Description | ||
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GetCategoryName() |
Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |
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GetSectionText() |
Gets the section text, uses the classes DisplayName by default. |