| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/CommonUI/Source/CommonInput/Public/CommonInputSettings.h |
Include |
#include "CommonInputSettings.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Game, defaultconfig)
class UCommonInputSettings : public UObject
Name | Description | |
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UCommonInputSettings ( |
Name | Description | ||
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GetAllowOutOfFocusDeviceInput() |
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FCommonInput... |
GetCurrentPlatform() |
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GetCurrentPlatformDefaults ( |
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FDataTableRo... |
GetDefaultBackAction() |
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FDataTableRo... |
GetDefaultClickAction() |
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GetEnableInputMethodThrashingProtection() |
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double |
GetInputMethodThrashingCooldownInSeconds() |
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GetInputMethodThrashingLimit() |
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double |
GetInputMethodThrashingWindowInSeconds() |
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LoadData() |
Called to load CommonUISetting data, if bAutoLoadData if set to false then game code must call LoadData(). |
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ValidateData() |
Called to check that the data we have previously attempted to load is actually loaded and will attempt to load if it is not. |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |