FDataRegistryResolver

Abstract structure used to resolve data registry IDs by game or plugin-specific systems

Windows
MacOS
Linux

References

Module

DataRegistry

Header

/Engine/Plugins/Runtime/DataRegistry/Source/DataRegistry/Public/DataRegistryTypes.h

Include

#include "DataRegistryTypes.h"

Syntax

struct FDataRegistryResolver

Remarks

Abstract structure used to resolve data registry IDs by game or plugin-specific systems

Functions

Name Description

Public function Virtual

bool

 

IsVolatile()

Return true if this resolver is considered volatile, which means that it should stop any long term caching of results.

Public function

bool

 

ResolveIdToName

(
    FName& OutResolvedName,
    const FDataRegistryId& ItemId,
    const UDataRegistry* Registry,
    const UDataRegistrySource* Reg...
)

Override this function, if it returns true then OutResolvedName should be used, otherwise will check other resolvers and default behavior

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss