UDataprepEditingOperation

Base class for all Dataprep editing operations Dataprep editing operations act on a set of input obejcts and can modify their properties, but also can create new objects or delete existing ones (like assets and actors), based on the information they receive as an input

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

DataprepCore

Header

/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepOperation.h

Include

#include "DataprepOperation.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable)
class UDataprepEditingOperation : public UDataprepOperation

Remarks

Base class for all Dataprep editing operations Dataprep editing operations act on a set of input obejcts and can modify their properties, but also can create new objects or delete existing ones (like assets and actors), based on the information they receive as an input

Functions

Name Description

Protected function UFunction BlueprintCallable, Category

UObject *...

 

AddAsset

(
    const UObject* Asset,
    const FString& AssetName
)

DUplicate and add an asset to the Dataprep's and action's working set

Protected function UFunction BlueprintCallable, Category

AActor *

 

CreateActor

(
    UClass* ActorClass,
    const FString& ActorName
)

Add an actor to the Dataprep's transient world and action's working set

Protected function UFunction BlueprintCallable, Category

UObject *...

 

CreateAsset

(
    UClass* AssetClass,
    const FString& AssetName
)

Create and add an asset to the Dataprep's and action's working set

Protected function UFunction BlueprintCallable, Category

void

 

DeleteObject

(
    UObject* Objects
)

Delete an object from the Dataprep's working set

Protected function

void

 

DeleteObjects

(
    TArray< UObject* > Objects
)

Delete an array of objects from the Dataprep's and action's working set

Protected function UFunction BlueprintCallable, Category

void

 

RemoveObject

(
    UObject* Object,
    bool bLocalContext
)

Remove an object from the Dataprep's and/or action's working set

Protected function UFunction BlueprintCallable, Category

void

 

RemoveObjects

(
    TArray< UObject* > Objects,
    bool bLocalContext
)

Remove an array of objects from the Dataprep's and/or action's working set

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