| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Enterprise/DataprepEditor/Source/DataprepCore/Public/DataprepOperation.h |
Include |
#include "DataprepOperation.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable)
class UDataprepEditingOperation : public UDataprepOperation
Base class for all Dataprep editing operations Dataprep editing operations act on a set of input obejcts and can modify their properties, but also can create new objects or delete existing ones (like assets and actors), based on the information they receive as an input
Name | Description | ||
---|---|---|---|
|
UObject *... |
AddAsset |
DUplicate and add an asset to the Dataprep's and action's working set |
|
AActor * |
CreateActor |
Add an actor to the Dataprep's transient world and action's working set |
|
UObject *... |
CreateAsset |
Create and add an asset to the Dataprep's and action's working set |
|
DeleteObject ( |
Delete an object from the Dataprep's working set |
|
|
DeleteObjects |
Delete an array of objects from the Dataprep's and action's working set |
|
|
RemoveObject |
Remove an object from the Dataprep's and/or action's working set |
|
|
RemoveObjects |
Remove an array of objects from the Dataprep's and/or action's working set |