| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Blueprints/DisplayClusterBlueprint.h |
Include |
#include "Blueprints/DisplayClusterBlueprint.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, DisplayName="nDisplay Blueprint")
class UDisplayClusterBlueprint : public UBlueprint
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | ||
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ConfigData |
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ConfigExport |
Holds the last saved config export. In the AssetRegistry to allow parsing without loading. |
Name | Description | |
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UDisplayClusterBlueprint() |
Name | Description | ||
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UDisplayClus... |
GetConfig() |
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const FStrin... |
GetConfigPath() |
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UDisplayClus... |
GetGeneratedClass() |
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UDisplayClus... |
GetOrLoadConfig() |
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SetConfigData ( |
Set the config data on the CDO and update the config file path. |
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SetConfigPath ( |
Name | Description | ||
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|
UClass * |
GetBlueprintClass() |
Gets the class generated when this blueprint is compiled. |
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GetReparentingRules |
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SupportedByDefaultBlueprintFactory() |
Name | Description | ||
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PreSave ( |
~UBlueprint |