Module |
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Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSceneComponent.h |
Include |
#include "Components/DisplayClusterSceneComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, ClassGroup=(DisplayCluster),
HideCategories=(Sockets, Rendering, Tags, ComponentTick, ComponentReplication, Activation, Cooking, Events, Physics, LOD, AssetUserData, Collision))
class UDisplayClusterSceneComponent :
public USceneComponent,
public IDisplayClusterConfiguratorViewportItem
NDisplay scene component
Name | Description | ||
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ConfigData |
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SyncId |
Name | Description | |
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UDisplayClusterSceneComponent ( |
Name | Description | ||
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ApplyConfigurationData() |
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DoesComponentBelongToBlueprint() |
Checks if the component is owned by a Display Cluster Blueprint. |
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const UDispl... |
GetConfigParameters() |
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SetConfigParameters |
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SetNodeSelection ( |
Name | Description | ||
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UObject *... |
GetObject() |
Get the object represented by this item, if any |
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IsSelected() |
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OnSelection() |