| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Components/DisplayClusterSceneComponentSyncParent.h |
Include |
#include "Components/DisplayClusterSceneComponentSyncParent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=(DisplayCluster), Blueprintable,
Meta=(BlueprintSpawnableComponent, DisplayName="NDisplay Sync Parent"))
class UDisplayClusterSceneComponentSyncParent : public UDisplayClusterSceneComponentSync
Synchronization component. Synchronizes parent scene component.
Name | Description | |
---|---|---|
|
UDisplayClusterSceneComponentSyncParent ( |
Name | Description | ||
---|---|---|---|
|
GenerateSyncId() |
||
|
GetSyncTransform() |
||
|
SetSyncTransform ( |
Name | Description | ||
---|---|---|---|
|
ClearDirty() |
Cleans dirty flag making it 'not changed yet'. |
|
|
IsDirty() |