EDisplayClusterViewportCaptureMode

Windows
MacOS
Linux

References

Module

DisplayCluster

Header

/Engine/Plugins/Runtime/nDisplay/Source/DisplayCluster/Public/Render/Viewport/Containers/DisplayClusterViewport_RenderSettings.h

Include

#include "Render/Viewport/Containers/DisplayClusterViewport_RenderSettings.h"

Syntax

enum EDisplayClusterViewportCaptureMode
{
    Default           = 0,
    Chromakey,
    Lightcard,
    Lightcard_OCIO,
}

Values

Name

Description

Default

Use current scene format, no alpha.

Chromakey

Use small BGRA 8bit texture with alpha for masking

Lightcard

Use hi-res float texture with alpha for compisiting

Lightcard_OCIO

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