Module |
|
Header |
/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/InputModifiers.h |
Include |
#include "InputModifiers.h" |
enum EDeadZoneType
{
Axial,
Radial,
}
Name |
Description |
---|---|
Axial |
Apply dead zone to axes individually. This will result in input being chamfered at the corners for 2d/3d axis inputs, and matches the original UE4 deadzone logic. |
Radial |
Apply dead zone logic to all axes simultaneously. This gives smooth input (circular/spherical coverage). On a 1d axis input this works identically to Axial. |