EDeadZoneType

Windows
MacOS
Linux

References

Module

EnhancedInput

Header

/Engine/Plugins/Experimental/EnhancedInput/Source/EnhancedInput/Public/InputModifiers.h

Include

#include "InputModifiers.h"

Syntax

enum EDeadZoneType
{
    Axial,
    Radial,
}

Values

Name

Description

Axial

Apply dead zone to axes individually. This will result in input being chamfered at the corners for 2d/3d axis inputs, and matches the original UE4 deadzone logic.

Radial

Apply dead zone logic to all axes simultaneously. This gives smooth input (circular/spherical coverage). On a 1d axis input this works identically to Axial.

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