| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Editor/FacialAnimation/Source/FacialAnimation/Public/AudioCurveSourceComponent.h |
Include |
#include "AudioCurveSourceComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(ClassGroup=Audio, Experimental, Meta=(BlueprintSpawnableComponent))
class UAudioCurveSourceComponent :
public UAudioComponent,
public ICurveSourceInterface
An audio component that also provides curves to drive animation
Name | Description | ||
---|---|---|---|
|
CurveSourceBindingName |
Get the name that this curve source can be bound to by. |
|
|
float |
CurveSyncOffset |
Offset in time applied to audio position when evaluating curves |
Name | Description | |
---|---|---|
|
UAudioCurveSourceComponent() |
Name | Description | ||
---|---|---|---|
|
GetBindingName_Implementation() |
ICurveSourceInterface interface |
|
|
GetCurves_Implementation ( |
||
|
float |
GetCurveValue_Implementation ( |
Name | Description | ||
---|---|---|---|
|
FadeIn ( |
UAudioComponent interface |
|
|
FadeOut ( |
This function allows designers to call a delayed Stop on an Audio Component instance while applying a volume curve over time. |
|
|
IsPlaying() |
Returns TRUE if the targeted Audio Component's sound is playing. |
|
|
Play ( |
Begins playing the targeted Audio Component's sound at the designated Start Time, seeking into a sound. |
|
|
Stop() |
Stop an audio component's sound, issue any delegates if needed |
Name | Description | ||
---|---|---|---|
|
TickComponent ( |
UActorComponent interface |