UGameFeatureAction

Represents an action to be taken when a game feature is activated

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

GameFeatures

Header

/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction.h

Include

#include "GameFeatureAction.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(DefaultToInstanced, EditInlineNew, Abstract)
class UGameFeatureAction : public UObject

Remarks

Represents an action to be taken when a game feature is activated

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