Module |
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Header |
/Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction.h |
Include |
#include "GameFeatureAction.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(DefaultToInstanced, EditInlineNew, Abstract)
class UGameFeatureAction : public UObject
Represents an action to be taken when a game feature is activated
Name | Description | ||
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AddAdditionalAssetBundleData ( |
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OnGameFeatureActivating() |
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OnGameFeatureDeactivating ( |
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OnGameFeatureLoading() |
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OnGameFeatureRegistering() |