| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectCustomApplicationRequirement.h |
Include |
#include "GameplayEffectCustomApplicationRequirement.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Blueprintable, Abstract)
class UGameplayEffectCustomApplicationRequirement : public UObject
Class used to perform custom gameplay effect modifier calculations, either via blueprint or native code
Name | Description | |
---|---|---|
|
UGameplayEffectCustomApplicationRequirement ( |
Name | Description | ||
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|
CanApplyGameplayEffect ( |
Return whether the gameplay effect should be applied or not |