UGroomCreateStrandsTexturesOptions

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Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UGroomCreateStrandsTexturesOptions

References

Module

HairStrandsCore

Header

/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomCreateStrandsTexturesOptions.h

Include

#include "GroomCreateStrandsTexturesOptions.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Config=EditorPerProjectUserSettings, HideCategories=("Hidden"))
class UGroomCreateStrandsTexturesOptions : public UObject

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

TArray< int32 >

 

GroupIndex

Groom index which should be baked into the textures.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int32

 

LODIndex

LOD of the mesh, on which the texture projection is done

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

EStrandsTexture...

 

MeshType

Select which mesh should be used for tracing

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int32

 

Resolution

Resolution of the output texture maps (tangent, coverage, ...)

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int32

 

SectionIndex

Section of the mesh, on which the texture projection is done

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

USkeletalMesh &...

 

SkeletalMesh

Mesh on which the groom strands will be projected on.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

UStaticMesh ...

 

StaticMesh

Mesh on which the groom strands will be projected on.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

float

 

TraceDistance

Distance from the mesh surface until hair are projected onto the mesh.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

EStrandsTexture...

 

TraceType

Direction in which the tracing will be done: either from the mesh's surface to the outside, or from the mesh's surface to the inside.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

int32

 

UVChannelIndex

UV channel to use

Constructors

Name Description

Public function

UGroomCreateStrandsTexturesOptions

(
    const FObjectInitializer& ObjectIn...
)

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