| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/HairStrands/Source/HairStrandsCore/Public/GroomCreateStrandsTexturesOptions.h |
Include |
#include "GroomCreateStrandsTexturesOptions.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Config=EditorPerProjectUserSettings, HideCategories=("Hidden"))
class UGroomCreateStrandsTexturesOptions : public UObject
Name | Description | ||
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GroupIndex |
Groom index which should be baked into the textures. |
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LODIndex |
LOD of the mesh, on which the texture projection is done |
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MeshType |
Select which mesh should be used for tracing |
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Resolution |
Resolution of the output texture maps (tangent, coverage, ...) |
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SectionIndex |
Section of the mesh, on which the texture projection is done |
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|
USkeletalMesh &... |
SkeletalMesh |
Mesh on which the groom strands will be projected on. |
|
UStaticMesh ... |
StaticMesh |
Mesh on which the groom strands will be projected on. |
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float |
TraceDistance |
Distance from the mesh surface until hair are projected onto the mesh. |
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TraceType |
Direction in which the tracing will be done: either from the mesh's surface to the outside, or from the mesh's surface to the inside. |
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|
UVChannelIndex |
UV channel to use |
Name | Description | |
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|
UGroomCreateStrandsTexturesOptions ( |