| UObjectBase
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Module |
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Header |
/Engine/Plugins/VirtualProduction/LevelSnapshots/Source/LevelSnapshotsEditor/Public/LevelSnapshotsEditorFunctionLibrary.h |
Include |
#include "LevelSnapshotsEditorFunctionLibrary.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class ULevelSnapshotsEditorFunctionLibrary : public UBlueprintFunctionLibrary
Name | Description | ||
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GenerateThumbnailForSnapshotAsset ( |
If the snapshot is saved in the registry, takes a screenshot of the editor scene and sets it as thumnail for the snapshot. |
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TakeAndSaveLevelSnapshotEditorWorld |
Uses TakeLevelSnapshotAndSaveToDisk() and assumes Editor World |
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ULevelSnapsh... |
TakeLevelSnapshotAndSaveToDisk |
Creates a new Level Snapshot asset in the content browser and then captures the target world. |