FMagicLeapImageTargetSettings

Windows
MacOS
Linux

References

Module

MagicLeapImageTracker

Header

/Engine/Plugins/Lumin/MagicLeap/Source/MagicLeapImageTracker/Public/MagicLeapImageTrackerTypes.h

Include

#include "MagicLeapImageTrackerTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMagicLeapImageTargetSettings

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bIsEnabled

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

bool

 

bIsStationary

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

UTexture2D *...

 

ImageTexture

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

float

 

LongerDimension

Public variable UProperty Category, EditAnywhere BlueprintReadWrite

FString

 

Name

Constructors

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