ECollisionGeometryMode

Windows
MacOS
Linux

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/Physics/CollisionPropertySets.h

Include

#include "Physics/CollisionPropertySets.h"

Syntax

enum ECollisionGeometryMode
{
    Default               = CTF_UseDefault,
    SimpleAndComplex      = CTF_UseSimpleAndComplex,
    UseSimpleAsComplex    = CTF_UseSimpleAsComplex,
    UseComplexAsSimple    = CTF_UseComplexAsSimple,
}

Values

Name

Description

Default

Use project physics settings (DefaultShapeComplexity)

SimpleAndComplex

Create both simple and complex shapes.

UseSimpleAsComplex

Create only simple shapes. Use simple shapes for all scene queries and collision tests.

UseComplexAsSimple

Create only complex shapes (per poly).

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss