UAddPrimitiveToolBuilder

Builder

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Inheritance Hierarchy

References

Module

MeshModelingTools

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingTools/Public/AddPrimitiveTool.h

Include

#include "AddPrimitiveTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAddPrimitiveToolBuilder : public UInteractiveToolBuilder

Remarks

Builder

Variables

Name Description

Public variable

IToolsContextAs...

 

AssetAPI

Public variable

EMakeMeshShapeT...

 

ShapeType

Constructors

Name Description

Public function

UAddPrimitiveToolBuilder()

Overridden from UInteractiveToolBuilder

Name Description

Public function Virtual Const

UInteractive...

 

BuildTool

(
    const FToolBuilderState& SceneStat...
)

Create a new instance of this builder's Tool

Public function Virtual Const

bool

 

CanBuildTool

(
    const FToolBuilderState& SceneStat...
)

Check if, given the current scene state, a new instance of this builder's Tool can be created

Enums

Name

Description

Public enum

EMakeMeshShapeType

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