| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/AttributeEditorTool.h |
Include |
#include "AttributeEditorTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAttributeEditorNormalsActions : public UAttributeEditorActionPropertySet
Name | Description | ||
---|---|---|---|
|
ResetHardNormals() |
Remove any hard edges / split normals, setting all normals to a single vertex normal |