| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/MeshModelingToolsEditorOnly/Public/UVLayoutTool.h |
Include |
#include "UVLayoutTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UUVLayoutToolProperties : public UInteractiveToolPropertySet
Standard properties
Name | Description | ||
---|---|---|---|
|
bAllowFlips |
Allow the packer to flip the orientation of UV islands if it save space. |
|
|
LayoutType |
Type of transformation to apply to input UV islands |
|
|
int |
TextureResolution |
Expected resolution of output textures; controls spacing left between charts |
|
float |
UVScaleFactor |
Apply this uniform scaling to the UVs after any layout recalculation |
|
UVTranslate |
Apply this 2D translation to the UVs after any layout recalculation, and after scaling |
Name | Description | |
---|---|---|
|
UUVLayoutToolProperties() |