MeshDebugDraw::DrawSimpleFixedScreenAreaGrid

Draw a basic 2D grid with a given number of lines that covers roughly a constant area of the screen

Windows
MacOS
Linux

References

Module

ModelingComponents

Header

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/MeshDebugDrawing.h

Include

#include "Drawing/MeshDebugDrawing.h"

Source

/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Private/Drawing/MeshDebugDrawing.cpp

Syntax

namespace MeshDebugDraw
{
    void MeshDebugDraw::DrawSimpleFixedScreenAreaGrid
    (
        const FViewCameraState & CameraState,
        const FFrame3f & LocalFrame,
        int32 NumGridLines,
        float VisualAngleSpan,
        float LineWidth,
        FColor Color,
        bool bDepthTested,
        FPrimitiveDrawInterface * PDI,
        const FTransform & Transform
    )
}

Remarks

Draw a basic 2D grid with a given number of lines that covers roughly a constant area of the screen

Parameters

Parameter

Description

CameraState

camera state, required to size grid appropriately

LocalFrame

Pre-transform frame of grid (grid lies in XY plane).

GridLines

number of grid lines. If odd, there is a center-line, if even then frame center is at center of a grid square

VisualAngleSpan

visual angle that grid should cover (in degrees, relative to default 90-degree FOV)

LineWidth

thickness of the lines in screen space

Color

color of the lines

DepthPriority

drawing depth priority

PDI

drawing interface

Transform

transform applied to LocalFrame. Pass as Identity() if you have world frame.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss