Module |
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Header |
/Engine/Plugins/Experimental/MeshModelingToolset/Source/ModelingComponents/Public/Drawing/LineSetComponent.h |
Include |
#include "Drawing/LineSetComponent.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class ULineSetComponent : public UMeshComponent
Name | Description | |
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ULineSetComponent() |
Name | Description | ||
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AddLine |
Create and add a line to be rendered using the component. |
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AddLine ( |
Add a line to be rendered using the component. |
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AddLines |
Add a set of lines for each index in a sequence |
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Clear() |
Clear the line set |
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InsertLine ( |
Insert a line with the given ID to the overlay |
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IsLineValid ( |
Queries whether a line with the given ID exists |
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RemoveLine ( |
Remove a line from the set |
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ReserveLines ( |
Reserve enough memory for up to the given ID (for inserting via ID) |
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SetAllLinesColor ( |
Sets the color of all existing lines |
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SetAllLinesLength ( |
Rescales each line assuming that vertex 0 is the origin |
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SetAllLinesThickness ( |
Sets the thickness of all existing lines |
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SetLineColor |
Sets the color of a line |
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SetLineEnd |
Changes the end coordinates of a line |
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SetLineMaterial ( |
Specify material which handles lines |
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SetLineStart |
Changes the start coordinates of a line |
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SetLineThickness ( |
Sets the thickness of a line |