UModelingToolsEditorModeSettings

Settings for the Modeling Tools Editor Mode plug-in.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UModelingToolsEditorModeSettings

References

Module

ModelingToolsEditorMode

Header

/Engine/Plugins/Experimental/ModelingToolsEditorMode/Source/ModelingToolsEditorMode/Public/ModelingToolsEditorModeSettings.h

Include

#include "ModelingToolsEditorModeSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=Editor)
class UModelingToolsEditorModeSettings : public UObject

Remarks

Settings for the Modeling Tools Editor Mode plug-in.

Variables

Name Description

Public variable UProperty Category, EditAnywhere Config

EModelingModeAs...

 

AssetGenerationLocation

Where should Assets auto-generated by Modeling Tools be stored by default

Public variable UProperty Category, EditAnywhere Config

EModelingModeAs...

 

AssetGenerationMode

How should Assets auto-generated by Modeling Tools be handled in terms of saving, naming, etc

Public variable UProperty Category, EditAnywhere Config

FString

 

AutoGeneratedAssetPath

Assets auto-generated by Modeling Tools are stored at this path, relative to the parent path defined by the Location.

Public variable UProperty Category, EditAnywhere Config

bool

 

bAppendRandomStringToName

If true, Autogenerated Assets have a short random string generated and appended to their name

Public variable UProperty Category, EditAnywhere Config

bool

 

bStoreUnsavedLevelAssetsInTopLevelGameFolder

If true, Auto-Generated Assets created in an unsaved Level will be stored relative to top-level /Game folder, otherwise they will be stored in /Temp and cannot be saved until they are explicitly moved to a permanent location

Public variable UProperty Category, EditAnywhere Config

bool

 

bUsePerUserAutogenSubfolder

If true, Autogenerated Assets are stored in per-user folders below the Autogen path

Public variable

UModelingToolsE...

 

OnModified

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

Typedefs

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