Module |
|
Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h |
Include |
#include "MovieRenderPipelineDataTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMoviePipelineShotOutputData
Name | Description | ||
---|---|---|---|
|
RenderPassData |
A mapping between render passes (such as 'FinalImage') and an array containing the files written for that shot. |
|
|
TWeakObjectPtr<... |
Shot |
Which shot was this output data for? |