FMoviePipelineShotOutputData

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References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MovieRenderPipelineDataTypes.h

Include

#include "MovieRenderPipelineDataTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FMoviePipelineShotOutputData

Variables

Name Description

Public variable UProperty Category BlueprintReadOnly visibleanywhere

TMap< FMoviePip...

 

RenderPassData

A mapping between render passes (such as 'FinalImage') and an array containing the files written for that shot.

Public variable UProperty Category BlueprintReadOnly visibleanywhere

TWeakObjectPtr<...

 

Shot

Which shot was this output data for?

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