UMoviePipelineCommandLineEncoderSettings

Copyright Epic Games, Inc. All Rights Reserved.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UDeveloperSettings

UMoviePipelineCommandLineEncoderSettings

References

Module

MovieRenderPipelineCore

Header

/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineCommandLineEncoderSettings.h

Include

#include "MoviePipelineCommandLineEncoderSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Config=Engine, defaultconfig,
       Meta=(DisplayName="Movie Pipeline CLI Encoder"))
class UMoviePipelineCommandLineEncoderSettings : public UDeveloperSettings

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FString

 

AudioCodec

Which audio codec should we use? Run 'MovieRenderPipeline.DumpCLIEncoderCodecs' for options.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FString

 

AudioInputStringFormat

Format string used for each audio input.

Public variable UProperty Category, EditAnywhere

FText

 

CodecHelpText

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FString

 

CommandLineFormat

The format string used when building the final command line argument to launch.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FString

 

EncodeSettings_Epic

The flags used for epic quality encoding.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FString

 

EncodeSettings_High

The flags used for high quality encoding.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FString

 

EncodeSettings_Low

The flags used for low quality encoding.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FString

 

EncodeSettings_Med

The flags used for medium quality encoding.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FString

 

ExecutablePath

Path to the executable (including extension).

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FString

 

OutputFileExtension

Extension for the output files.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FString

 

VideoCodec

Which video codec should we use? Run 'MovieRenderPipeline.DumpCLIEncoderCodecs' for options.

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FString

 

VideoInputStringFormat

Format string used for each video input.

Constructors

Overridden from UDeveloperSettings

Name Description

Public function Virtual Const

FName

 

GetCategoryName()

Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc.

Public function Virtual Const

FName

 

GetContainerName()

Gets the settings container name for the settings, either Project or Editor

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