| UObjectBase
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Module |
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Header |
/Engine/Plugins/MovieScene/MovieRenderPipeline/Source/MovieRenderPipelineCore/Public/MoviePipelineHighResSetting.h |
Include |
#include "MoviePipelineHighResSetting.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class UMoviePipelineHighResSetting : public UMoviePipelineSetting
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | ||
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bOverrideSubSurfaceScattering |
Sub Surface Scattering relies on history which is not available when using tiling. |
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BurleySampleCount |
How many samples should the Burley Sub Surface Scattering use? |
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float |
OverlapRatio |
How much should each tile overlap each other (0-0.5). |
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float |
TextureSharpnessBias |
This bias encourages the engine to use a higher detail texture when it would normally use a lower detail texture due to the size of the texture on screen. |
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TileCount |
How many tiles should the resulting movie render be broken into? A tile should be no larger than the maximum texture resolution supported by your graphics card (likely 16k), so NumTiles should be ceil(Width/MaxTextureSize). |
Name | Description | |
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UMoviePipelineHighResSetting() |
Name | Description | ||
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CalculatePaddedBackbufferSize ( |
Name | Description | ||
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GetDisplayText() |
Warning: This gets called on the CDO of the object |
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GetFooterText ( |
Return a string to show in the footer of the details panel. |
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GetFormatArguments ( |
Return Key/Value pairs that you wish to be usable in the Output File Name format string or file metadata. |
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IsValidOnMaster() |
Can this configuration setting be added to the master configuration? If not, it will throw an error when trying to add it to the master configuration. |
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IsValidOnShots() |
Can this configuration setting be added to shots? If not, it will throw an error when trying to add it to a shot config. |
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SetupForPipelineImpl ( |
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TeardownForPipelineImpl ( |
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ValidateStateImpl() |
Attempt to validate the configuration the user has chosen for this setting. |