| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/MockPhysicsGrenade.h |
Include |
#include "MockPhysicsGrenade.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(BlueprintType, Meta=(BlueprintSpawnableComponent))
class UMockPhysicsGrenadeComponent : public UNetworkPredictionPhysicsComponent
Name | Description | ||
---|---|---|---|
|
float |
FuseTimeSeconds |
|
|
float |
Magnitude |
|
|
OnExplode |
||
|
float |
Radius |
Name | Description | ||
---|---|---|---|
|
FinalizeFrame ( |
||
|
UPrimitiveCo... |
GetPhysicsPrimitiveComponent() |
|
|
HandleCue ( |
||
|
InitializeSimulationState ( |
||
|
SimulationTick ( |
Name | Description | ||
---|---|---|---|
|
InitializeNetworkPredictionProxy() |
Classes must initialize the NetworkPredictionProxy (register with the NetworkPredictionSystem) here. EndPlay will unregister. |
Name |
Description |
|
---|---|---|
|
FMockGrenadeOnExplode |