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Header |
/Engine/Plugins/Runtime/NetworkPredictionExtras/Source/NetworkPredictionExtras/Public/MockRootMotionSourceObject.h |
Include |
#include "MockRootMotionSourceObject.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract)
class UMockRootMotionSource : public UObject
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UMockRootMotionSource() |
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~UMockRootMotionSource() |
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FinalizePose ( |
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IsValidCDO() |
Only called on CDOs - Is this class default object valid (or does it require subclassing to fill in required data) If true, this class gets a root motion source ID assigned and can be replicated If false, no ID and runtime error if this class is tried to be used |
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IsValidInstance() |
Runtime check if this source is well formed/valid for use By default this will just check IsValidCDO, but subclasses that require instancing + dynamic data will want to check that. |
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IsValidRootMotionSource() |
Returns true if this instance is an acceptable runtime source for root motion. |
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SerializePayloadParameters ( |
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FMockRootMot... |
Step ( |