ANiagaraPerfBaselineActor

Actor that controls how the baseline system behaves and also controls stats gathering for.

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

AActor

ANiagaraPerfBaselineActor

References

Module

Niagara

Header

/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraPerfBaseline.h

Include

#include "NiagaraPerfBaseline.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class ANiagaraPerfBaselineActor : public AActor

Remarks

Actor that controls how the baseline system behaves and also controls stats gathering for.

Variables

Name Description

Public variable UProperty Category, EditAnywhere

UNiagaraBaselin...

 

Controller

Public variable UProperty Category, EditAnywhere

UTextRenderComp...

 

Label

Constructors

Name Description

Public function

ANiagaraPerfBaselineActor

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Const

bool

 

IsBaselineTestFinished()

Overridden from AActor

Name Description

Public function Virtual

void

 

BeginPlay()

Overridable native event for when play begins for this actor.

Public function Virtual

void

 

TickActor

(
    float DeltaTime,
    enum ELevelTick TickType,
    FActorTickFunction& ThisTickFuncti...
)

Dispatches the once-per frame Tick() function for this actor

Typedefs

Name

Description

FFocusOnComponent

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