Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Classes/NiagaraDataInterfaceSpline.h |
Include |
#include "NiagaraDataInterfaceSpline.h" |
struct FNDISpline_InstanceData
Copyright Epic Games, Inc. All Rights Reserved.
Name | Description | ||
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UObject * |
CachedUserParam |
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TWeakObjectPtr<... |
Component |
Cached ptr to component we sample from. |
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ComponentTransform |
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DefaultUpVector |
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SplineCurves |
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Transform |
Cached ComponentToWorld. |
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TransformInverseTransposed |
InverseTranspose of above for transforming normals/tangents. |
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UserParamBinding |
A binding to the user ptr we're reading the mesh from (if we are). |
Name | Description | |
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FNDISpline_InstanceData() |