Module |
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Header |
/Engine/Plugins/FX/Niagara/Source/Niagara/Public/NiagaraRibbonRendererProperties.h |
Include |
#include "NiagaraRibbonRendererProperties.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FNiagaraRibbonUVSettings
Defines settings for UV behavior for a UV channel on ribbons.
Name | Description | ||
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bEnablePerParticleUOverride |
Enables overriding the U component with values read from the particles. |
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bEnablePerParticleVRangeOverride |
Enables overriding the range of the V component with values read from the particles. |
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DistributionMode |
Specifies how ribbon UVs are distributed along the length of a ribbon. |
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LeadingEdgeMode |
Specifies how UVs transition into life at the leading edge of the ribbon. |
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Offset |
Specifies an additional offset which is applied to the UV range |
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Scale |
Specifies an additional scaler which is applied to the UV range. |
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float |
TilingLength |
Specifies the length in world units to use when tiling UVs across the ribbon when using one of the tiled distribution modes. |
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TrailingEdgeMode |
Specifies how UVs transition out of life at the trailing edge of the ribbon. |
Name | Description | |
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FNiagaraRibbonUVSettings() |