UDNAAssetImportUI

DNA Asset Importer UI options.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

RigLogicEditor

Header

/Engine/Plugins/Animation/RigLogic/Source/RigLogicEditor/Public/DNAAssetImportUI.h

Include

#include "DNAAssetImportUI.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings, AutoExpandCategories=(Mesh), MinimalAPI)
class UDNAAssetImportUI :
    public UObject,
    public IImportSettingsParser

Remarks

DNA Asset Importer UI options.

Variables

Name Description

Public variable

bool

 

bIsReimport

Whether this UI is construct for a reimport

Public variable UProperty Category, Meta Transient visibleanywhere

FString

 

FileCreator

The file creator information

Public variable UProperty Category, Meta Transient visibleanywhere

FString

 

FileVersion

DNA Asset file informations Transient value that are set everytime we show the options dialog.

Public variable

UObject *

 

ReimportMesh

When we are reimporting, we need the current object to preview skeletal mesh match issues.

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite

USkeletalMesh &...

 

SkeletalMesh

Skeletal mesh to use for imported DNA asset.

Constructors

Name Description

Public function

UDNAAssetImportUI

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function UFunction BlueprintCallable, Category

void

 

ResetToDefault()

Overridden from UObject

Name Description

Public function Virtual Const

bool

 

CanEditChange

(
    const FProperty* InProperty
)

UObject Interface

Overridden from IImportSettingsParser

Name Description

Public function Virtual

void

 

ParseFromJson

(
    TSharedRef< class FJsonObject > Imp...
)

IImportSettings Interface

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss