| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Animation/RigLogic/Source/RigLogicEditor/Public/DNAAssetImportUI.h |
Include |
#include "DNAAssetImportUI.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings, AutoExpandCategories=(Mesh), MinimalAPI)
class UDNAAssetImportUI :
public UObject,
public IImportSettingsParser
DNA Asset Importer UI options.
Name | Description | ||
---|---|---|---|
|
bIsReimport |
Whether this UI is construct for a reimport |
|
|
FileCreator |
The file creator information |
|
|
FileVersion |
DNA Asset file informations Transient value that are set everytime we show the options dialog. |
|
|
UObject * |
ReimportMesh |
When we are reimporting, we need the current object to preview skeletal mesh match issues. |
|
USkeletalMesh &... |
SkeletalMesh |
Skeletal mesh to use for imported DNA asset. |
Name | Description | |
---|---|---|
|
UDNAAssetImportUI ( |
Name | Description | ||
---|---|---|---|
|
ResetToDefault() |
Name | Description | ||
---|---|---|---|
|
CanEditChange ( |
UObject Interface |
Name | Description | ||
---|---|---|---|
|
ParseFromJson ( |
IImportSettings Interface |