FRigUnit_RigLogic

RigLogic is used to translate control input curves into bone transforms and values for blend shape and animated map multiplier curves

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Linux

Inheritance Hierarchy

References

Module

RigLogicModule

Header

/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/RigUnit_RigLogic.h

Include

#include "RigUnit_RigLogic.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(
        Meta=(DisplayName="RigLogic", Category="RigLogic", DocumentationPolicy="Strict", Keywords="Rig,RigLogic"))
struct FRigUnit_RigLogic : public FRigUnitMutable

Remarks

RigLogic is used to translate control input curves into bone transforms and values for blend shape and animated map multiplier curves

Overridden from FRigUnit

Name Description

Public function Virtual

void

 

Execute

(
    const FRigUnitContext& Context
)

Execute logic for this rig unit

Classes

Name

Description

Public struct

TestAccessor

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