| FRigVMStruct
|
Module |
|
Header |
/Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/RigUnit_RigLogic.h |
Include |
#include "RigUnit_RigLogic.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)(
Meta=(DisplayName="RigLogic", Category="RigLogic", DocumentationPolicy="Strict", Keywords="Rig,RigLogic"))
struct FRigUnit_RigLogic : public FRigUnitMutable
RigLogic is used to translate control input curves into bone transforms and values for blend shape and animated map multiplier curves
Name | Description | ||
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|
Execute ( |
Execute logic for this rig unit |
Name |
Description |
|
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|
TestAccessor |