UMovieSceneTakeSettings

Universal take recorder settings that apply to a whole take

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UMovieSceneTakeSettings

References

Module

TakeMovieScene

Header

/Engine/Plugins/VirtualProduction/Takes/Source/TakeMovieScene/Public/MovieSceneTakeSettings.h

Include

#include "MovieSceneTakeSettings.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorSettings, MinimalAPI)
class UMovieSceneTakeSettings : public UObject

Remarks

Universal take recorder settings that apply to a whole take

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FString

 

FramesName

Frames Name

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FString

 

HoursName

Hours Name

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FString

 

MinutesName

Minutes Name

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FString

 

SecondsName

Seconds Name

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FString

 

SlateName

Slate Name

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

FString

 

SubFramesName

SubFrames Name

Constructors

Name Description

Public function

UMovieSceneTakeSettings()

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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