FSkeletalMeshExporterUSDInnerOptions

Separate struct inner class so that it can be reused by [UAnimSequenceExporterUSDOptions](API\Plugins\USDExporter\UAnimSequenceExporterUSDOptions) without needing a details customization

Windows
MacOS
Linux

References

Module

USDExporter

Header

/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/SkeletalMeshExporterUSDOptions.h

Include

#include "SkeletalMeshExporterUSDOptions.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSkeletalMeshExporterUSDInnerOptions

Remarks

Separate struct inner class so that it can be reused by UAnimSequenceExporterUSDOptions without needing a details customization

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadWrite Config

bool

 

bUsePayload

If true, the mesh data is exported to yet another "payload" file, and referenced via a payload composition arc

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite Config

FString

 

PayloadFormat

USD format to use for exported payload files

Public variable UProperty Category, EditAnywhere, Meta BlueprintReadWrite Config

FUsdStageOption...

 

StageOptions

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