Module |
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Header |
/Engine/Plugins/Importers/USDImporter/Source/USDExporter/Public/SkeletalMeshExporterUSDOptions.h |
Include |
#include "SkeletalMeshExporterUSDOptions.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FSkeletalMeshExporterUSDInnerOptions
Separate struct inner class so that it can be reused by UAnimSequenceExporterUSDOptions without needing a details customization
Name | Description | ||
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bUsePayload |
If true, the mesh data is exported to yet another "payload" file, and referenced via a payload composition arc |
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PayloadFormat |
USD format to use for exported payload files |
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StageOptions |