ULevelVariantSetsFunctionDirector

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

ULevelVariantSetsFunctionDirector

References

Module

VariantManagerContent

Header

/Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/LevelVariantSetsFunctionDirector.h

Include

#include "LevelVariantSetsFunctionDirector.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class ULevelVariantSetsFunctionDirector : public UObject

Variables

Name Description

Public variable

OnDirectorDestr...

 

OnDestroy

Called from our destructor Mainly used by levelvariantsets to keep track of when a director becomes invalid and we need to create a new one for that world

Destructors

Functions

Name Description

Public function

OnDirectorDe...

 

GetOnDestroy()

Public function Virtual Const

UWorld *

 

GetWorld()

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss