| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Runtime/Public/GerstnerWaterWaves.h |
Include |
#include "GerstnerWaterWaves.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(EditInlineNew, BlueprintType, MinimalAPI, Abstract, Blueprintable)
class UGerstnerWaterWaveGeneratorBase : public UObject
Base class for the gerstner water wave generation. This can be overridden by either C++ classes or Blueprint classes. Simply implement GenerateGerstnerWaves (or GenerateGerstnerWaves_Implementation in C++) to return the set of waves to be used. Waves will automatically be sorted based on wave length.
Name | Description | ||
---|---|---|---|
|
GenerateGerstnerWaves ( |
||
|
GenerateGerstnerWaves_Implementation ( |