| UObjectBase
|
Module |
|
Header |
/Engine/Plugins/Experimental/Water/Source/Editor/Public/CausticsGeneratorActor.h |
Include |
#include "CausticsGeneratorActor.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable,
HideCategories=(Replication, Input, LOD, Actor, Cooking, Rendering, Collision))
class ACausticsGeneratorActor : public AActor
Name | Description | ||
---|---|---|---|
|
DefaultSceneRoot |
||
|
EditorTickIsEnabled |
Name | Description | |
---|---|---|
|
ACausticsGeneratorActor ( |
Name | Description | ||
---|---|---|---|
|
EditorTick ( |
||
|
SetEditorTickEnabled ( |
||
|
SpawnCausticParticleGrid ( |
||
|
SpawnWaterPreviewGrid ( |
Name | Description | ||
---|---|---|---|
|
ShouldTickIfViewportsOnly() |
If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly |
|
|
Tick ( |
Function called every frame on this Actor. |